13
gains control of your card for any period of time, you lose control of that
card for that period of time. When a card refers to a ‘friendly’ card, that
means a card on the Battlefield that either you or a teammate controls.
Wounds vs. Hits: Most of the time when you Hit a Unit you inflict a
Wound on that Unit, but there are Special Abilities that change that rule.
For example the Tough Ability states: ‘When an opponent rolls to attack
this Unit, this Unit only receives Wound Markers from die results of 4
or higher during that attack.’ So it is possible to Hit a Unit with all of
the dice you rolled for an attack, but only Wound that Unit with some
of those Hits. Other Special Abilities let you avoid rolling dice and
inflicting Hits altogether. For example the Precise Ability states: ‘When
attacking with this Unit, instead of rolling the dice, count the number of
dice that would be rolled. Place that number of Wound Markers on the
Unit that is being attacked.’ So in the case of Precise, the Unit is not
Hit by the attack, but instead just receives Wounds equal to the number
of dice that would be rolled for that attack. The Sluggish Ability
works in a similar way. It states: ‘When this Unit is attacked, instead of
rolling the dice, count the number of dice that would be rolled. Place
that number of Wound Markers on this Unit.’ If a Unit with the Precise
Ability ever attacks a Unit with the Sluggish Ability, you only count
the dice that would be rolled for that attack once, and inflict that many
Wounds. You do not count them once for each Ability.
Discarded cards are always put face-up into a Discard Pile and destroyed
cards are always put face-down on top of a Magic Pile unless a card’s text
specifically directs otherwise. During the game your cards are going to
get mixed in with your opponent’s cards. At the end of every game you
will need to separate your cards back out into their original decks.
Some Special Abilities, such as Blerg’s Adapt ability, tell you to place
cards underneath a Unit Card that is on the Battlefield.
•
Whenever you move a Unit that has other cards beneath it, all of the
cards beneath it move with that Unit.
•
When a Unit with other cards beneath it is destroyed, that Unit Card
and all the cards beneath it are placed face-down on top of the Magic
Pile of the player destroying that Unit.
•
When a Unit with other cards beneath it is discarded, that Unit Card
and all the cards beneath it are placed into the Discard Pile of the
player discarding that Unit.