3
Relay Game – Two students stand by the image and they have to be the first to
“point to” (or “touch”, for more practice!) the correct part of the computer.
2
nd
side of worksheet: Make sure that “point to” “touch” and “press” are understood through
example. Have volunteers call out commands for you to do at the projected image.
Application: This portion will be in the computer lab. However, refer back to the instructions on
lining students up by their number to pair stronger students with those new to using computers.
Students now go to the lab and carry out the TPR activity.
Lab Management tips:
1. As you arrive, tell students, “Please come in. Sit down. Do not touch the computer.
Thank you.” (Repeat often.
2. With more body language than words get „all eyes‟ on you. Turn on/turn off lights
slowly. Hold palms up and wait for their silent attention. Motion for them to turn
around if necessary to look at you. Do not begin until you have complete attention of
students. It‟s important to associate the light switching on/off with getting their
attention. Lightly tapping the top of arms also works.
a. Avoid touching anyone‟s head or headset. This can be offensive.
b. You can also tap twice on the desk by the mouse, or create a signal of your
own. Just be consistent.
3. Introduce the lab assistant. Review “Raise your hand‟ when you need help.”
4. Model the TPR activity with the worksheet. Circulate to make sure the students are
on track and both participating and taking turns speaking and listening. Get students
attention again with turning lights on/off. Assess learning. Be sure to emphasize “Do
not touch the power button on the CPU.”
5. Get the class‟ attention and check comprehension as a class using the TPR methods.
For the next activity, bring together students who have NO prior computer experience so that
you can provide separate mousing practice before they use the language resource.
Also, try to offer the same initial literacy (alphabet) type activity as an assessment for all
students, and move the higher students on to a different activity once they‟ve successfully
completed it.
Computer activity modeling and practice:
Explain that you will show the students how to use a language program (or website). Slowly,
step-by-step, show the navigation to the program as you explain each step: